# Paralives Mods: Official Support, Steam Workshop and CC

Source: https://paralivesreleasedate.com/mods

Last updated: 2026-11-10

**Paralives supports mods officially, through the Steam Workshop.** On November 10, 2026 the Workshop listed more than 30,000 free items: mods, custom content, households and lots. Click Subscribe on an item and it loads the next time you start the game. Modding tools are built into the game itself. Script mods are not supported.

## Paralives mod support at a glance

| Official support | Yes. The Steam page lists Steam Workshop support and an in-game modding interface |
| --- | --- |
| Where mods live | [The Paralives Steam Workshop](https://steamcommunity.com/app/1118520/workshop/) |
| Items listed | 30,583 on November 10, 2026. The studio counted 13,000 on June 3, 2026, nine days after launch |
| Price | Free |
| Item types | Mods and custom content, households, lots |
| Script mods | Not planned at the moment, says the official FAQ |
| Updates | A subscribed item updates itself when its creator updates it |

Paralives is sold only on Steam, for Windows and Apple silicon Macs, so the Workshop is the one official home for mods.

## How to install Paralives mods

- Open the Workshop from Steam (Paralives, Community Hub, Workshop) or from the game: Main Menu, Mods, then the button that browses mods on the Steam Workshop.
- Open an item and click **Subscribe**. Steam downloads it.
- Start the game. A "Loading mods..." screen shows while they load.
- Go to Mods, then **My Mods**, to confirm the item is installed and to switch it on or off.

- **Clothes, hair and furniture** appear in the Paramaker and Build Mode catalogs, marked with a cloud icon.
- **Households** are in the Paramaker's Household Library, on the Installed from Workshop tab.
- **Lots** are placed from the town view with the option to place a lot from the Library.

My Mods has a switch for all mods at once (patch 0.1.5) and a tag filter and search bar (patch 0.1.9). To remove a mod, unsubscribe on its Workshop page or delete it in My Mods.

## What mods and CC are on the Workshop

Creators tag their uploads and Steam shows a count beside each tag. On November 10, 2026:

| Tag | Items | Biggest sub-tags |
| --- | --- | --- |
| Mod | 2,813 | The type tag for mods and CC packs |
| Build Mode | 857 | Decor 684, Furniture 443, Clutter 335 |
| Paramaker | 598 | Hairstyle 274, Accessory 119, Top 110 |
| Live Mode | 315 | Interaction 186, Occupation 60, Skill 60 |
| Interface | 111 | Also Translation 50, Camera 36 |
| Household | 4,185 | Single Parafolk 2,194, Family 914 |
| Lot | 4,179 | House 3,393, Apartment 562 |

An item can carry several tags. The tags arrived with patch 0.1.4 on June 18, 2026; uploads that were never retagged still sit under the three launch tags: Modpacks (1,586), Households (12,135) and Houses (5,533).

## Custom images and making your own mods

**Custom images need no mod.** You can load your own pictures into picture frames and, since patch 0.1.5, onto mugs, rugs, skateboards, curtains, cushions and flags (on Mac since 0.1.6).

**Modding tools ship with the game.** The Control Panel opens with `Ctrl`+`F2` (`Cmd`+`F2` on a Mac). The roadmap describes it as a tool to edit almost any gameplay and content parameter, and mods can load their own meshes, textures, animations and audio. Uploading to the Workshop is built into the same window, and uploads are moderated before they appear. The developers wrote step-by-step guides for furniture, clothing, sounds, music and uploading; they are hosted on the community wiki.

The tools do not run scripts, so script mods are not officially supported.

## Mods after a patch, and fixing a broken mod list

Expect breakage. In the 0.1.7 notes the developers wrote that some mods will stop working as the game is updated through Early Access. In 0.1.5 they warned that external plugins and mods may not be compatible with a new version right away and can make every mod disappear from the menus. The 0.1.9 notes still list mods going missing as an open issue.

- **Stuck on "Reimporting assets"** (the official fix): in Steam, right-click Paralives, then Properties, Workshop, Show Advanced Options, and press Disable Filtered under Locally Enabled Items. Restart, then re-enable mods a few at a time to find the bad one.
- **Mod folders:** Workshop downloads are in `Steam\steamapps\workshop\content\1118520`. Local mods are in `C:\Users\YourName\AppData\LocalLow\Paralives\Paralives`.
- **More than 50 mods** work since patch 0.1.3, which fixed a limit bug.

For changes that need no downloads, see the [Paralives cheats](/cheats). Planned modding features are on the [roadmap](/roadmap).

## FAQ

### Are Paralives mods free?

Yes. Everything on the Paralives Steam Workshop is free to subscribe to, and the studio itself describes the Workshop as a place for free mods and CC. The game also has no paid DLC.

### Does Paralives support script mods?

Not officially. The official FAQ says script mods are not planned at the moment, and the built-in modding tools edit, add or remove content without running scripts.

### Where are Paralives mods stored?

Workshop mods download to `Steam\steamapps\workshop\content\1118520`. Local mods are in `C:\Users\YourName\AppData\LocalLow\Paralives\Paralives`. Both paths come from the developers' troubleshooting post on the Steam forum.

### Do Paralives mods work after an update?

Not always. The developers say some mods will stop working as the game is updated during Early Access. If the game hangs while loading after a patch, disable mods through Steam and re-enable them in small groups.
